The act of computing in-between values is called "interpolation" or "tweening".īy default Daz Studio uses "Hermite" or "Splined" tweening to compute the in-between values. Say we create 2 keys for "Ambient strength", the first one at frame 0 with a value of 0% and the other at frame 100 with a value of 100%įor frames 1 to 99, Daz Studio is in charge of computing the value of "Ambient strength", a value somewhere in-between 0% and 100%. ![]() The material properties marked as "Type Float" ( see figure 1 ) have an extra animation feature, you can control their "tweening".Įxample, the property named "Ambient strength"
0 Comments
Leave a Reply. |